Increasing student engagement and retention using immersive interfaces (Record no. 223148)
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fixed length control field | 04395nam a2200469Ia 4500 |
001 - CONTROL NUMBER | |
control field | bslw08984697 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | UtOrBLW |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20171018091401.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr un||||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 121226s2012 enka o 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781781902417 (electronic bk.) : |
Terms of availability | �49.99 ; �59.99 ; $79.99 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | UtOrBLW |
Transcribing agency | UtOrBLW |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | LB1044.87 |
Item number | .I53 2012 |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | JNUM |
Source | bicssc |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | YQTU |
Source | bicssc |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | EDU039000 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | EDU041000 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | EDU051000 |
Source | bisacsh |
080 ## - UNIVERSAL DECIMAL CLASSIFICATION NUMBER | |
Universal Decimal Classification number | 37.04 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 371.3344678 |
Edition number | 23 |
245 00 - TITLE STATEMENT | |
Title | Increasing student engagement and retention using immersive interfaces |
Medium | [electronic resource] : |
Remainder of title | virtual worlds, gaming, and simulation / |
Statement of responsibility, etc. | edited by Laura A. Wankel, Patrick Blessinger. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | Bingley, U.K. : |
Name of publisher, distributor, etc. | Emerald, |
Date of publication, distribution, etc. | 2012. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (x, 386 p.) : |
Other physical details | ill. |
490 1# - SERIES STATEMENT | |
Series statement | Cutting-edge technologies in higher education, |
International Standard Serial Number | 2044-9968 ; |
Volume/sequential designation | v. 6, pt. C |
500 ## - GENERAL NOTE | |
General note | Includes index. |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Innovative approaches in higher education : an introduction to using immersive interfaces / Patrick Blessinger, Charles Wanke -- Learner engagement in the use of individual and collaborative serious games / Margarida Romero -- Strategies for designing engaging e-learning instructions : know your learners' need / Wei Lian Tan -- Game mechanics for classroom engagement / Stayc DuBravac -- Increasing student engagement using client-based peer assessment in multi-role, whole-enterprise simulations / Steve Gove -- Bringing the classroom to life : using virtual worlds to develop teacher candidate skills / Danielle Mirliss, Grace May, Mary Zedeck -- Engaging Chinese students and enhancing leadership development through virtual simulation : a cross-cultural perspective / Scott A. Johnson, Jing Luo -- Engagement in an online video simulation in educational leadership / R. Martin Reardon ... [et al.] -- Augmenting engagement : augmented reality in education / Jon Cabiria -- Bolstering student hands-on experience through the use of virtualization / Denise M. Pheils -- Use of open source software and virtualization in academia to enhance higher education everywhere / Maurice Eugene Dawson, Imad Al Saeed -- Active learning in a robotics laboratory with university students / Lorella Gabriele, Assunta Tavernise, Francesca Bertacchini -- Utilising the virtual learning environment to encourage faculty reflection and improve the student learning experience / Tiffany M. Winchester, Maxwell K. Winchester. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Education |
General subdivision | Computers & Technology. |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Education |
General subdivision | Distance Education & Learning. |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Teachers' classroom resources & material. |
Source of heading or term | bicssc |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Educational: IT & computing, ICT. |
Source of heading or term | bicssc |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Internet in higher education. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Education, Higher |
General subdivision | Simulation methods. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Virtual reality in education. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Simulation games in education. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Wankel, Laura A. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Blessinger, Patrick. |
776 1# - ADDITIONAL PHYSICAL FORM ENTRY | |
International Standard Book Number | 9781781902400 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Cutting-edge technologies in higher education ; |
Volume number/sequential designation | v. 6, pt. C. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://www.emeraldinsight.com/2044-9968/6 Part C |
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