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Eye tracking in user experience design / (Record no. 246893)

000 -LEADER
fixed length control field 12665cam a2200817Ii 4500
001 - CONTROL NUMBER
control field ocn874018255
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190328114807.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 140320t20142014ne a ob 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2013045342
040 ## - CATALOGING SOURCE
Original cataloging agency OPELS
Language of cataloging eng
Description conventions rda
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019 ## -
-- 880898172
-- 883167382
-- 1055376818
-- 1081273076
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780124167094
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0124167098
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781306507271
Qualifying information (MyiLibrary)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1306507278
Qualifying information (MyiLibrary)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780124081383
Qualifying information (alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 012408138X
Qualifying information (alk. paper)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)874018255
Canceled/invalid control number (OCoLC)880898172
-- (OCoLC)883167382
-- (OCoLC)1055376818
-- (OCoLC)1081273076
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.H85
Item number E974 2014eb
060 #4 - NATIONAL LIBRARY OF MEDICINE CALL NUMBER
Classification number Online Book
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 013000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 014000
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Subject category code COM
Subject category code subdivision 018000
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072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 067000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 032000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 037000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 052000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.01/9
Edition number 23
084 ## - OTHER CLASSIFICATION NUMBER
Classification number ST 278
Number source rvk
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bergstrom, Jennifer Romano,
Relator term author.
245 10 - TITLE STATEMENT
Title Eye tracking in user experience design /
Medium [electronic resource]
Statement of responsibility, etc. Jennifer Romano Bergstrom, Ph. D, Andrew Jonathan Schall.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Amsterdam :
Name of producer, publisher, distributor, manufacturer Elsevier/ Morgan Kaufmann,
Date of production, publication, distribution, manufacture, or copyright notice [2014]
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice �2014
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xx, 374 pages) :
Other physical details illustrations
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiencesWritten by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
588 0# - SOURCE OF DESCRIPTION NOTE
Source of description note Print version record.
505 00 - FORMATTED CONTENTS NOTE
Miscellaneous information Machine generated contents note:
-- ch. 1
Title Introduction to Eye Tracking --
-- What Is Eye Tracking? --
-- How Eye Tracking Works --
-- What Eye Trackers Can and Cannot Tell Us --
-- Location --
-- Duration --
-- Movement --
-- Eye Tracking Past and Present --
-- Medieval Torture Devices and Early Eye Trackers --
-- Maturity of Eye Tracking into a User Experience Research Tool --
-- Hardware Designed for Quick and Easy Data Capture --
-- Participant Friendly --
-- Analysis Software Designed for User Experience Researchers --
-- Eye Tracking Can Empower Your Design Team --
-- Gaining Insights from Eye Gaze --
-- See Where People Looked, Not Where They Think They Looked --
-- Determining the Effectiveness of a Visual Hierarchy --
-- Conclusion --
-- Acknowledgments --
-- References --
Miscellaneous information ch. 2
Title Visual Search --
-- Introduction --
-- How Do We Visually Search for Information on Web Pages? --
-- What Does Visual Search Look Like? --
-- Are There Different Types of Visual Search? --
-- Visual Search Behavior of SERPs --
-- Can Images of Faces Impact Our Search Behavior More Than Other Types of Images? --
-- What is Banner Blindness, and Why is it Important? --
-- Road Ahead for Designing Visual Search Experiences --
-- References --
Miscellaneous information ch. 3
Title Usability Testing --
-- Introduction --
-- Incorporating Eye Tracking in Usability Testing --
-- Eye-Tracking Data Provides a Comprehensive Picture of Users' Experience and Can Help Inform the Design --
-- Fixations and Saccades --
-- Areas of Interest (AO's) --
-- Gaze Opacity and Heat Maps --
-- Gaze Plots --
-- Communicating Usability Results More Effectively with Clients --
-- Eye Tracking Can Convince Clients to Make Design Changes to Improve Usability --
-- Eye Tracking Visuals Can Aid in the Effort for User-Centered Design --
-- Considerations and Drawbacks with Eye Tracking in Usability Studies --
-- Time --
-- Analysis Software --
-- Think Aloud, Age, and Eye Tracking --
-- Conclusion --
-- Acknowledgments --
-- References --
Miscellaneous information ch. 4
Title Physiological Response Measurements --
-- Introduction --
-- Dimensions of Physiological Response Measures --
-- Subjective versus Objective --
-- Real Time versus Delayed --
-- Natural Context versus Artificial Lab --
-- Invasive versus Non-Invasive --
-- Practicality of Incorporating Biometrics --
-- Physiological Response Measurement in UX --
-- Pupil Dilation --
-- Facial Emotion Recognition --
-- Skin Conductance --
-- Neuroimaging: EEG --
-- Measuring Valence --
-- Conclusion --
-- Acknowledgments --
-- References --
Miscellaneous information ch. 5
Title Forms and Surveys --
-- Introduction --
-- Forms and Surveys Have a Lot in Common --
-- Some Examples of What We Can Learn from Eye Tracking Forms and Surveys --
-- People Read Pages with Questions on Them Differently from Other Pages --
-- People Look for Buttons Near the Response Boxes --
-- People Fill in Forms More Quickly if the Labels Are Near the Fields --
-- Users Get Confused about Whether They Are Supposed to Write Over Existing Text --
-- Users May Miss Error Messages That Are Too Far from the Error --
-- Double-Banked Lists of Response Options Appear Shorter --
-- When Eye Tracking of Forms and Surveys Works (and When it Does Not) --
-- Gaze and Attention Are Different --
-- Slot-In Answers: Gaze and Attention Together Toward Questions --
-- Gathered Answers: Gaze and Attention Split --
-- Created Answers: Gaze Toward Questions, Attention Elsewhere --
-- Third-Party Answers: Gaze and Attention Elsewhere --
-- Conclusion --
-- Acknowledgments --
-- References --
Miscellaneous information ch. 6
Title Information Architecture and Web Navigation --
-- Introduction --
-- Methods to Evaluate IA --
-- Eye Tracking to Evaluate Navigation in Context --
-- Primary Navigation --
-- Why Users Should Not Spend Much Time Looking at Navigation --
-- Subnavigation --
-- Breadcrumb Navigation --
-- Contextual Navigation --
-- Utility Navigation --
-- Dynamic Menus --
-- Visual Hierarchy and Grouping --
-- Evaluating the Visual Hierarchy of Navigational Elements --
-- Measuring Navigation Usability --
-- Conclusion --
-- References --
Miscellaneous information ch. 7
Title Web Content --
-- Hunting and Gathering: Information Foraging and Information Scent --
-- How Many Words Do Users See? --
-- What Words Do Users Look At? --
-- See If Your Content Is Causing Confusion --
-- How Do Users Read Online? --
-- Reading versus Scanning --
-- Standard Scanning Patterns --
-- Vertical Attention --
-- Horizontal Attention --
-- Chicken and The Egg --
-- Mobile Content --
-- Writing for the Way We Read --
-- Lead --
-- Body --
-- Ending --
-- Designing Effective Web Content --
-- Visual Hierarchy --
-- White Space --
-- Front Loading --
-- Headlines --
-- Headings and Subheadings --
-- Paragraph Text --
-- Justifying Text --
-- Lists --
-- Numerals --
-- Image Captions --
-- Fonts and Typography --
-- Colors, Contrast, and Emphasis --
-- Conclusion --
-- References --
Miscellaneous information ch. 8
Title E-commerce Websites --
-- Introduction --
-- Types of E-commerce Sites --
-- Measuring Interactions --
-- Commerce --
-- User Experience --
-- Conceptual Models for Designing, Analyzing, and Interpreting Eye Tracking --
-- User Types and Models --
-- Design of Eye-Tracking Studies for E-commerce --
-- Considerations Prior to Data Collection --
-- Approaches to Data Analysis of E-commerce Websites --
-- Visualizing the Results of an E-commerce Study --
-- So How Does This Help Me Sell Socks? --
-- Conclusion --
-- References --
Miscellaneous information ch. 9
Title Social Media --
-- Introduction --
-- Why User Experience Testing of Social Media Is Important for Brands --
-- Model of Visual Attention --
-- Facebook --
-- Research Findings --
-- Making Elements Work for Their Place on the Page --
-- Content Hot Spots: Maximize Content Exposure Using Attractors, Directors, and Informers --
-- Cover Crafting: Getting the Most Out of Cover Photos --
-- Out with the Old In with the ... Timeline? --
-- Summary for Facebook --
-- Google+ --
-- Summary for Google+ --
-- YouTube --
-- Summary for YouTube --
-- LinkedIn --
-- Summary for LinkedIn --
-- Future for Social Media --
-- Ten Things Every Community Manager Should Know --
Miscellaneous information 1.
Title Make Elements Work for Their Place on the Page --
Miscellaneous information 2.
Title Content Hot Spots-Maximize Content Exposure Using Attractors --
Miscellaneous information 3.
Title Get the Most Out of Cover Photos --
Miscellaneous information 4.
Title Give the Fans What They Want --
Miscellaneous information 5.
Title Strategically Position Content --
Miscellaneous information 6.
Title Use Constructs That Are Familiar to Users --
Miscellaneous information 7.
Title Use Imagery to Highlight Key Information --
Miscellaneous information 8.
Title Consider Page Structure --
Miscellaneous information 9.
Title Personalize Elements --
Miscellaneous information 10.
Title Use Ads "Right" --
-- Conclusion --
-- References --
Miscellaneous information ch. 10
Title Mobile --
-- Introduction --
-- What Can Eye Tracking Tell us About Mobile Design? --
-- Mobile User Experience --
-- Mobile Device Size Impacts the UX --
-- Mobile Device Eye Tracking in Action --
-- Eye Tracking when Testing a Log-In Page on Mobile Apps --
-- Eye Tracking the Core Features of a Mobile App --
-- Eye Tracking Mobile User Experiences across Multiple Devices --
-- Eye Tracking When Testing e-Readers --
-- Technology Behind Eye Tracking Mobile Device Usage --
-- Setting Up a Mobile Eye-Tracking Study --
-- Analyzing Mobile Eye-Tracking Data --
-- Conclusion --
-- References --
Miscellaneous information ch. 11
Title Gaming --
-- Introduction --
-- Two Roles of Eye Tracking in Video Games --
-- Relevant Game Design Elements for UX Eye Tracking and Challenges --
-- Menu --
-- Cutscenes --
-- Overlays --
-- Gameplay --
-- Common Eye-Tracking Research Questions and Analysis Techniques in Video Games --
-- Defining the Research Questions --
-- Conclusion --
-- References --
Miscellaneous information ch. 12
Title Older Adults --
-- Introduction --
-- Website Navigation and Search Behavior of Older Adults --
-- Conducting UX Research with Older Adults --
Miscellaneous information 1.
Title Include Large Groups of Older and Younger Participants --
Miscellaneous information 2.
Title Collect Demographic Data --
Miscellaneous information 3.
Title Slow Down --
-- Conclusion --
-- References --
Miscellaneous information ch. 13
Title Low Literacy Users --
-- Introduction --
-- Impact of Literacy on Web Use --
-- Value of Eye Tracking When Designing for Low Literacy --
-- Conclusion --
-- References --
Miscellaneous information ch.
505 00 - FORMATTED CONTENTS NOTE
Title 14
-- Future of Eye Tracking and User Experience --
-- Integrating Eye Tracking into User-Centered Design Methodology --
-- Continued Improvements to Eye-Tracking Technology --
-- Future of the Eye-Tracking Technology --
-- Ubiquitous Eye Tracking --
-- Taking the Next Step --
-- References.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Visual perception.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Eye
General subdivision Movements.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User interfaces (Computer systems)
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Computer Literacy.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Computer Science.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Data Processing.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Hardware
-- General.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Information Technology.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Machine Theory.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Reference.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Eye
General subdivision Movements.
Source of heading or term fast
Authority record control number (OCoLC)fst00919174
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction.
Source of heading or term fast
Authority record control number (OCoLC)fst00963494
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User interfaces (Computer systems)
Source of heading or term fast
Authority record control number (OCoLC)fst01163191
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Visual perception.
Source of heading or term fast
Authority record control number (OCoLC)fst01168049
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Augenfolgebewegung
Source of heading or term gnd
Authority record control number (DE-588)4301487-2
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Bewertung
Source of heading or term gnd
Authority record control number (DE-588)4006340-9
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Mensch-Maschine-Kommunikation
Source of heading or term gnd
Authority record control number (DE-588)4125909-9
650 12 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Eye Movement Measurements.
650 12 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User-Computer Interface.
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books
General subdivision Electronic books.
Source of term lcgft
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Schall, Andrew Jonathan,
Relator term author.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Bergstrom, Jennifer Romano.
Title Eye tracking in user experience design.
International Standard Book Number 9780124081383
-- 012408138X
Record control number (DLC) 2013045342
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified ScienceDirect
Uniform Resource Identifier http://www.sciencedirect.com/science/book/9780124081383

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