Computer graphics : principles and practice /
by Foley, James D.
Material type: BookPublisher: Reading, Mass. : Addison-Wesley, 1996Edition: 2nd ed. in C.Description: 1158 p., [64] p. of col. plates : ill. ; 24 cm.ISBN: 0201848406; 9788131705056.Subject(s): Computer graphicsItem type | Current location | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
Books | Dhaka University Science Library General Stacks | Non Fiction | 006.6 COM (Browse shelf) | 4 | Available | 451621 | |
Books | Dhaka University Science Library General Stacks | Non Fiction | 006.6 COM (Browse shelf) | 7 | Available | 451624 | |
Books | Dhaka University Science Library General Stacks | Non Fiction | 006.6 COM (Browse shelf) | 8 | Available | 451625 | |
Books | Dhaka University Science Library General Stacks | Non Fiction | 006.6 COM (Browse shelf) | 12 | Available | 452969 | |
Books | Dhaka University Science Library General Stacks | Non Fiction | 006.6 COM (Browse shelf) | 14 | Available | 457951 | |
Books | Dhaka University Science Library General Stacks | Non Fiction | 006.6 COM (Browse shelf) | 15 | Available | 457952 | |
Books | Dhaka University Science Library General Stacks | Non Fiction | 006.6 COM (Browse shelf) | 16 | Available | 457953 | |
Books | Dhaka University Science Library General Stacks | Non Fiction | 006.6 COM (Browse shelf) | 19 | Available | 478370 |
Browsing Dhaka University Science Library Shelves , Shelving location: General Stacks , Collection code: Non Fiction Close shelf browser
006.6 COM Computer graphics : | 006.6 COM Computer graphics : | 006.6 COM Computer graphics : | 006.6 COM Computer graphics : | 006.6 COM Computer graphics : | 006.6 COM Computer graphics : | 006.6 DEG Graph theory with applications to engineering and computer science. |
Includes index.
Ch. 1. Introduction -- Ch. 2. Programming in the Simple Raster Graphics Package (SRGP) -- Ch. 3. Basic Raster Graphics Algorithms for Drawing 2D Primitives -- Ch. 4. Graphics Hardware -- Ch. 5. Geometrical Transformations -- Ch. 6. Viewing in 3D -- Ch. 7. Object Hierarchy and Simple PHIGS (SPHIGS) -- Ch. 8. Input Devices, Interaction Techniques, and Interaction Tasks -- Ch. 9. Dialogue Design -- Ch. 10. User Interface Software -- Ch. 11. Representing Curves and Surfaces -- Ch. 12. Solid Modeling -- Ch. 13. Achromatic and Colored Light -- Ch. 14. The Quest for Visual Realism -- Ch. 15. Visible-Surface Determination -- Ch. 16. Illumination and Shading -- Ch. 17. Image Manipulation and Storage -- Ch. 18. Advanced Raster Graphics Architecture -- Ch. 19. Advanced Geometric and Raster Algorithms -- Ch. 20. Advanced Modeling Techniques -- Ch. 21. Animation -- Appendix: Mathematics for Computer Graphics.
There are no comments for this item.