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Computer graphics : principles and practice /

by Foley, James D.
Material type: materialTypeLabelBookPublisher: Reading, Mass. : Addison-Wesley, 1996Edition: 2nd ed. in C.Description: 1158 p., [64] p. of col. plates : ill. ; 24 cm.ISBN: 0201848406; 9788131705056.Subject(s): Computer graphics
Contents:
Introduction -- Programming in the Simple Raster Graphics Package (SRGP) -- Basic Raster Graphics Algorithms for Drawing 2D Primitives -- Graphics Hardware -- Geometrical Transformations -- Viewing in 3D -- Object Hierarchy and Simple PHIGS (SPHIGS) -- Input Devices, Interaction Techniques, and Interaction Tasks -- Dialogue Design -- User Interface Software -- Representing Curves and Surfaces -- Solid Modeling -- Achromatic and Colored Light -- The Quest for Visual Realism -- Visible-Surface Determination -- Illumination and Shading -- Image Manipulation and Storage -- Advanced Raster Graphics Architecture -- Advanced Geometric and Raster Algorithms -- Advanced Modeling Techniques -- Animation -- Appendix: Mathematics for Computer Graphics.
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Books Books Dhaka University Science Library
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Non Fiction 006.6 COM (Browse shelf) 4 Available 451621
Books Books Dhaka University Science Library
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Books Books Dhaka University Science Library
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Books Books Dhaka University Science Library
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Books Books Dhaka University Science Library
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Non Fiction 006.6 COM (Browse shelf) 14 Available 457951
Books Books Dhaka University Science Library
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Books Books Dhaka University Science Library
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Non Fiction 006.6 COM (Browse shelf) 16 Available 457953
Books Books Dhaka University Science Library
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Non Fiction 006.6 COM (Browse shelf) 19 Available 478370
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006.6 COM Computer graphics : 006.6 COM Computer graphics : 006.6 COM Computer graphics : 006.6 COM Computer graphics : 006.6 DEG Graph theory with applications to engineering and computer science. 006.6 FIG Getting graphic : 006.6 HEC Computer graphics /

Includes index.

Ch. 1. Introduction -- Ch. 2. Programming in the Simple Raster Graphics Package (SRGP) -- Ch. 3. Basic Raster Graphics Algorithms for Drawing 2D Primitives -- Ch. 4. Graphics Hardware -- Ch. 5. Geometrical Transformations -- Ch. 6. Viewing in 3D -- Ch. 7. Object Hierarchy and Simple PHIGS (SPHIGS) -- Ch. 8. Input Devices, Interaction Techniques, and Interaction Tasks -- Ch. 9. Dialogue Design -- Ch. 10. User Interface Software -- Ch. 11. Representing Curves and Surfaces -- Ch. 12. Solid Modeling -- Ch. 13. Achromatic and Colored Light -- Ch. 14. The Quest for Visual Realism -- Ch. 15. Visible-Surface Determination -- Ch. 16. Illumination and Shading -- Ch. 17. Image Manipulation and Storage -- Ch. 18. Advanced Raster Graphics Architecture -- Ch. 19. Advanced Geometric and Raster Algorithms -- Ch. 20. Advanced Modeling Techniques -- Ch. 21. Animation -- Appendix: Mathematics for Computer Graphics.

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