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Video games and creativity / [electronic resource]

by Green, Garo [editor.]; Kaufman, James C [editor.].
Material type: materialTypeLabelBookSeries: Explorations in creativity research: Publisher: Amsterdam : Elsevier, Academic Press, 2015.Description: 1 online resource (xx, 309 pages) : illustrations.ISBN: 9780128017050; 0128017058.Subject(s): Video games -- Psychological aspects | Creative ability | Video games and children | GAMES -- Video & Electronic | Creative ability | Video games and children | Video games -- Psychological aspects | Computerspiel | Kreativit�at | Kreativit�atstraining | Electronic books | Electronic bookOnline resources: ScienceDirect
Contents:
Creativity and video game play. Video games and creativity / Linda A. Jackson and Alexander I. Games ; The impact of video game play on human (and orc) creativity / Nicholas D. Bowman, Rachel Kowert and Christopher J. Ferguson ; Video games and malevolent creativity : does one thing lead to another? / David H. Cropley ; Problem solving through 'cheating" in video games / Karla R. Hamlen and Fran C. Blumberg ; Opportunities and challenges in assessing and supporting creativity in video games / Yoon J. Kim and Valerie J. Shute ; Content, collaboration, and creativity in virtual worlds / Thomas B. Ward -- Creativity and video games in education. Teaching creativity : theoretical models and applications / Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis and Douglas A. Gentile ; Teachers designing learning games : impact on creativity / Frederique Frossard, Anna Trifonova and Mario Barajas ; Cognitive brain training, video games, and creativity / Oshin Vartanian and Erin L. Beatty ; Game narrative, interactive fiction, and storytelling : creating a "time for telling" in the classroom / Michael F. Young, Stephen T. Slota, Roger Travi and Beomkyu Choi -- Creativity and video game development. Creating code creatively : automated discovery of game mechanics through code generation / Michael Cook ; Patented creativity : reflecting on video game patents / Casey O'Donnell ; Tension and opportunity : creativity in the video gaming medium / Grant Tavinor ; Creative interactivity : customizing and creating game content / Katharina-Marie Behr, Richard Huskey and Rene Weber.
Summary: Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity?Is there a place for video games in the classroom?What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
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Online resource; title from PDF title page (EBSCO, viewed August 10, 2015).

Includes bibliographical references and index.

Creativity and video game play. Video games and creativity / Linda A. Jackson and Alexander I. Games ; The impact of video game play on human (and orc) creativity / Nicholas D. Bowman, Rachel Kowert and Christopher J. Ferguson ; Video games and malevolent creativity : does one thing lead to another? / David H. Cropley ; Problem solving through 'cheating" in video games / Karla R. Hamlen and Fran C. Blumberg ; Opportunities and challenges in assessing and supporting creativity in video games / Yoon J. Kim and Valerie J. Shute ; Content, collaboration, and creativity in virtual worlds / Thomas B. Ward -- Creativity and video games in education. Teaching creativity : theoretical models and applications / Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis and Douglas A. Gentile ; Teachers designing learning games : impact on creativity / Frederique Frossard, Anna Trifonova and Mario Barajas ; Cognitive brain training, video games, and creativity / Oshin Vartanian and Erin L. Beatty ; Game narrative, interactive fiction, and storytelling : creating a "time for telling" in the classroom / Michael F. Young, Stephen T. Slota, Roger Travi and Beomkyu Choi -- Creativity and video game development. Creating code creatively : automated discovery of game mechanics through code generation / Michael Cook ; Patented creativity : reflecting on video game patents / Casey O'Donnell ; Tension and opportunity : creativity in the video gaming medium / Grant Tavinor ; Creative interactivity : customizing and creating game content / Katharina-Marie Behr, Richard Huskey and Rene Weber.

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity?Is there a place for video games in the classroom?What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.

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