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Beginning Android 3 /

by Murphy, Mark L.
Material type: materialTypeLabelBookPublisher: New York : Apress : c2011Description: xix, 589 p. : ill. ; 24 cm.ISBN: 9781430232971 (pbk.); 1430232978 (pbk.); 9781430232988 (ebk.); 9781430232971.Subject(s): Mobile computing | Open source software | Application software
Contents:
Core concept. The big picture ; How to get started ; Your first Android project ; Examining your first project ; A bit about Eclipse ; Enhancing your first project -- Activities. Rewriting your first project ; Using XML-based layouts ; Employing basic widgets ; Working with containers ; The input method framework ; Using selection widgets ; Getting fancy with lists ; Still more widgets and containers ; Embedding the webkit browser ; Applying menus ; Showing pop-up messages ; Handling activity lifecycle events ; Handling rotation ; Dealing with threads ; Creating intent filters ; Launching activities and subactivities ; Working with resources ; Defining and using styles ; Handling multiple screen seizes -- Honeycomb and tablets. Introducing the Honeycomb UI ; Using the action bar ; Fragments ; Handling platform changes ; Accessing files -- Data stores, network services, and APIs. Using preferences ; Managing and accessing local databases ; Leveraging Java libraries ; Communicating via the internet -- Services. Services : the theory ; Basic service patterns ; Alerting users via notifications -- Other Android capabilities. Requesting and requiring permissions ; Accessing location-based services ; Mapping with MapView and MapActivity ; Handling telephone calls ; Fonts ; More development tools -- Alternative application environments. The role of alternative environments ; HTML5 ; PhoneGap ; Other alternative environments -- The ever-evolving Android. Dealing with devices ; Where do we go from here? -- Index.
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Non Fiction 004.1675 MUB (Browse shelf) 1 Available 475229
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004.167 KAA Android for work : 004.167 ZAP Practical Palm Pre webOS projects / 004.1675 KAI iPad application sketch book / 004.1675 MUB Beginning Android 3 / 004.1675 TRB Blackberry Curve Made Simple : 004.19 HUM Human-computer interaction / 004.19 HUM Human-computer interaction /

Includes index.

Core concept. The big picture ; How to get started ; Your first Android project ; Examining your first project ; A bit about Eclipse ; Enhancing your first project -- Activities. Rewriting your first project ; Using XML-based layouts ; Employing basic widgets ; Working with containers ; The input method framework ; Using selection widgets ; Getting fancy with lists ; Still more widgets and containers ; Embedding the webkit browser ; Applying menus ; Showing pop-up messages ; Handling activity lifecycle events ; Handling rotation ; Dealing with threads ; Creating intent filters ; Launching activities and subactivities ; Working with resources ; Defining and using styles ; Handling multiple screen seizes -- Honeycomb and tablets. Introducing the Honeycomb UI ; Using the action bar ; Fragments ; Handling platform changes ; Accessing files -- Data stores, network services, and APIs. Using preferences ; Managing and accessing local databases ; Leveraging Java libraries ; Communicating via the internet -- Services. Services : the theory ; Basic service patterns ; Alerting users via notifications -- Other Android capabilities. Requesting and requiring permissions ; Accessing location-based services ; Mapping with MapView and MapActivity ; Handling telephone calls ; Fonts ; More development tools -- Alternative application environments. The role of alternative environments ; HTML5 ; PhoneGap ; Other alternative environments -- The ever-evolving Android. Dealing with devices ; Where do we go from here? -- Index.

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