Library Logo

Your search returned 12 results. Subscribe to this search

|
1. Beginning XNA 2.0 game programming : from novice to professional

by Lobão, Alexandre Santos; Evangelista, Bruno; De Farias, Jose.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: Berkeley, CA : Apress, c2008Availability: Items available for loan: Dhaka University Science Library [005.1 LOB] (1).

2. The OpenGL extensions guide

by Lengyel, Eric.

Edition: 1st ed.Material type: book Book; Format: print ; Literary form: not fiction Publisher: Hingham, Mass. : Charles River Media, c2003Online Access: Table of contents Availability: Items available for loan: Dhaka University Science Library [006.6 LEO] (1).

3. Windows mobile game development : building games for the Windows phone and other mobile devices

by Dawes, Adam.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: New York : Apress, c2010Availability: Items available for loan: Dhaka University Science Library [794.8 DAW] (1).

4. Learn Blackberry games development

by Hamer, Carol; Davison, Andrew.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: New York : Distributed to the book trade worldwide by Springer-Verlag, c2010Other title: Learn Blackberry games dev.Online Access: Table of contents only Availability: Items available for loan: Dhaka University Science Library [794.81536 HAL] (1).

5. Zune game development using XNA 3.0

by Waters, Dan; DeSeranno, Shane.

Material type: book Book; Format: print available online remote; Literary form: not fiction Publisher: Berkeley, Calf. : Apress, c2009Availability: Items available for loan: Dhaka University Science Library [794.8 WAZ] (1).

6. Designing games for ethics : models, techniques and frameworks

by Schrier, Karen; Schrier, Karen; Gibson, David.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: New York : Information Science Reference, c2011Availability: Items available for loan: Dhaka University Science Library [794.8 DES] (1).

7. Editing XNA 3.0 game programming recipes

by Grootjans, Riemer; Ferracchiati, Fabio Claudio.

Material type: book Book; Format: print available online remote; Literary form: not fiction Publisher: Berkeley, Calif. : Apress, c2009Availability: Items available for loan: Dhaka University Science Library [794.8 GRX] (2).

8. Digital culture, play, and identity : a World of Warcraft reader

by Corneliussen, Hilde; Rettberg, Jill Walker.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: Cambridge, MA : MIT, c2008Availability: Items available for loan: Dhaka University Library [794.8 DIG] (1).

9. Apple fun and games

by Wilcox, Clifford M.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: Berkley, Calif. : Osborne McGraw-Hill, c1985Availability: Items available for loan: Dhaka University Library [793.74 WIA] (2).

10. Game invaders : the theory and understanding of computer games / [electronic resource]

by Fencott, P. C.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Hoboken, New Jersey : Wiley, IEEE Press ; 2012Online Access: Wiley Online Library Availability: No items available

11. Handbook of digital games / [electronic resource]

by Angelides, Marios C; Agius, Harry.

Edition: First edition.Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Hoboken, NJ : IEEE Press-Wiley, [2013]Online Access: Wiley Online Library Availability: No items available

12. Designing the user experience of game development tools

by Lightbown, David.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: Boca Raton : CRC Press, 2015.Availability: Items available for loan: Dhaka University Library [794.81536 LID] (2).

Last Updated on September 15, 2019
© Dhaka University Library. All Rights Reserved|Staff Login