000 | 01885mam a2200337 a 4500 | ||
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001 | 1689285 | ||
003 | BD-DhUL | ||
005 | 20150219202158.0 | ||
008 | 950315s1996 njuaf b 001 0 eng | ||
010 | _a 95013631 | ||
020 | _a0201848406 | ||
020 | _a9788131705056 | ||
035 | _a(OCoLC)35132632 | ||
035 | _a(OCoLC)ocm35132632 | ||
035 | _a(NNC)1689285 | ||
040 |
_aDLC _cDLC _dNNC _dOrLoB _dBD-DhUL |
||
050 | 0 | 0 |
_aT385 _b.C5735 1995 |
082 | 0 | 0 |
_a006.6 _220 _bCOM |
245 | 0 | 0 |
_aComputer graphics : _bprinciples and practice / _cJames D. Foley ... [et al.]. |
250 | _a2nd ed. in C | ||
260 |
_aReading, Mass. : _bAddison-Wesley, _c1996. |
||
263 | _a9507 | ||
300 |
_a 1158 p., [64] p. of col. plates : _bill. ; _c24 cm. |
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365 |
_aIRS _b635 |
||
500 | _aIncludes index. | ||
505 | 0 | 0 |
_gCh. 1. _tIntroduction -- _gCh. 2. _tProgramming in the Simple Raster Graphics Package (SRGP) -- _gCh. 3. _tBasic Raster Graphics Algorithms for Drawing 2D Primitives -- _gCh. 4. _tGraphics Hardware -- _gCh. 5. _tGeometrical Transformations -- _gCh. 6. _tViewing in 3D -- _gCh. 7. _tObject Hierarchy and Simple PHIGS (SPHIGS) -- _gCh. 8. _tInput Devices, Interaction Techniques, and Interaction Tasks -- _gCh. 9. _tDialogue Design -- _gCh. 10. _tUser Interface Software -- _gCh. 11. _tRepresenting Curves and Surfaces -- _gCh. 12. _tSolid Modeling -- _gCh. 13. _tAchromatic and Colored Light -- _gCh. 14. _tThe Quest for Visual Realism -- _gCh. 15. _tVisible-Surface Determination -- _gCh. 16. _tIllumination and Shading -- _gCh. 17. _tImage Manipulation and Storage -- _gCh. 18. _tAdvanced Raster Graphics Architecture -- _gCh. 19. _tAdvanced Geometric and Raster Algorithms -- _gCh. 20. _tAdvanced Modeling Techniques -- _gCh. 21. _tAnimation -- _tAppendix: Mathematics for Computer Graphics. |
650 | 0 | _aComputer graphics. | |
700 | 1 |
_aFoley, James D., _d1942- |
|
900 |
_aAUTH _bTOC |
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942 |
_2ddc _cBK |
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999 |
_c1261 _d1261 |