000 | 02738cam a22003614a 4500 | ||
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001 | 16859257 | ||
003 | BD-DhUL | ||
005 | 20161229110659.0 | ||
008 | 110706s2011 nyu b 001 0 eng | ||
010 | _a 2011027170 | ||
020 | _a9780415897662 (hardback) | ||
040 |
_aDLC _cDLC _dBD-DhUL |
||
042 | _apcc | ||
050 | 0 | 0 |
_aGV1469.15 _b.S86 2012 |
082 | 0 | 0 |
_a793.932 _bSUG |
084 |
_aSOC026000 _aSOC010000 _aSOC032000 _2bisacsh |
||
100 | 1 |
_aSundén, Jenny, _d1973- |
|
245 | 1 | 0 |
_aGender and sexuality in online game cultures : _bpassionate play / _cJenny Sundén, Malin Sveningsson. |
260 |
_aNew York : _bRoutledge, _c2012. |
||
300 |
_axii, 234 p. ; _c24 cm. |
||
490 | 0 |
_aRoutledge advances in feminist studies and intersectionality ; _v8 |
|
504 | _aIncludes bibliographical references and index. | ||
520 |
_a"How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women's passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied"-- _cProvided by publisher. |
||
650 | 0 |
_aInternet games _xSocial aspects. |
|
650 | 0 | _aInternet and women. | |
650 | 7 |
_aSOCIAL SCIENCE / Sociology / General. _2bisacsh |
|
650 | 7 |
_aSOCIAL SCIENCE / Feminism & Feminist Theory. _2bisacsh |
|
650 | 7 |
_aSOCIAL SCIENCE / Gender Studies. _2bisacsh |
|
700 | 1 | _aSveningsson, Malin. | |
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBK |
||
955 |
_bxj07 2011-07-06 _cxj07 2011-07-06 ONIX _axn05 2012-02-03 1 copy rec'd., to CIP ver. |
||
999 |
_c143698 _d143698 |