000 | 05081cam a2200853 a 4500 | ||
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001 | ocn772452984 | ||
003 | OCoLC | ||
005 | 20171115124049.0 | ||
006 | m o d | ||
007 | cr ||||||||||| | ||
008 | 120109s2012 nju o 001 0 eng | ||
010 | _a 2012000944 | ||
020 |
_a9781119203261 _qelectronic bk. |
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020 |
_a1119203260 _qelectronic bk. |
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020 | _z9781118240311 | ||
020 | _z1118240316 | ||
020 | _z9781118227374 | ||
020 | _z1118227379 | ||
020 | _z9781118265024 | ||
020 | _z1118265025 | ||
020 | _z9781118180938 (pbk.) | ||
020 | _z1118180933 (pbk.) | ||
029 | 1 |
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035 |
_a(OCoLC)772452984 _z(OCoLC)795038362 _z(OCoLC)797821832 _z(OCoLC)801973425 _z(OCoLC)810114644 _z(OCoLC)961529146 _z(OCoLC)962708307 _z(OCoLC)966211442 |
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037 |
_aCL0500000154 _bSafari Books Online |
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037 |
_aBEE5AFBC-3EFB-4695-A218-4B0E83DBDEA8 _bOverDrive, Inc. _nhttp://www.overdrive.com |
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040 |
_aDLC _beng _cDLC _dEBLCP _dMERUC _dYDXCP _dN$T _dCDX _dTEFOD _dUMI _dE7B _dTOH _dDEBSZ _dUKDOC _dAU@ _dB24X7 _dCOO _dMNU _dOCLCF _dTEFOD _dDG1 _dOCLCO _dOCLCQ _dS3O _dOCLCO _dCDS _dDEBBG _dAZK _dOCLCO _dOCLCQ _dLOA |
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042 | _apcc | ||
049 | _aMAIN | ||
050 | 0 | 0 | _aHD66 |
072 | 7 |
_aBUS _x104000 _2bisacsh |
|
072 | 7 |
_aBUS _x071000 _2bisacsh |
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082 | 0 | 0 |
_a658.4/022 _223 |
084 |
_aBUS041000 _2bisacsh |
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100 | 1 |
_aChen, John, _d1967- |
|
245 | 1 | 0 |
_a50 digital team building games : fast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more / _cJohn Chen. _h[electronic resource] |
246 | 3 | _aFifty digital team building games | |
260 |
_aHoboken, N.J. : _bWiley, _c2012. |
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300 | _a1 online resource. | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_adata file _2rda |
||
500 | _aIncludes index. | ||
504 | _aIncludes bibliographical references. | ||
505 | 0 | _a50 Digital Team-Building Games Quick Start; How to Use This Matrix; Preface: How to Use the Games in This Book; Purpose; Initiatives or Team-Building Games; Preparation; Test Your Technology; Prepare Your Teammates; Participant Map; Facilitator Tree; Plan B (C, D, and E); Event; Log in Early; Create Invitation and Inclusion; Improv and Engage; Facilitate Success; End on a High Note and Follow Up; Facilitator Debrief. | |
520 |
_a"Use technology to increase loyalty and productivity in your employees50 Digital Team Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games--they're simple and well-scripted.Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!"-- _cProvided by publisher. |
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588 | _aDescription based on print version record and CIP data provided by publisher. | ||
650 | 0 | _aTeams in the workplace. | |
650 | 0 | _aSocial groups. | |
650 | 0 |
_aInformation technology _xSocial aspects. |
|
650 | 7 |
_aBUSINESS & ECONOMICS / Management. _2bisacsh |
|
650 | 7 |
_aInformation technology _xSocial aspects. _2fast _0(OCoLC)fst00973131 |
|
650 | 7 |
_aSocial groups. _2fast _0(OCoLC)fst01122482 |
|
650 | 7 |
_aTeams in the workplace. _2fast _0(OCoLC)fst01144679 |
|
650 | 4 | _aInformation technology -- Social aspects. | |
650 | 4 | _aSocial groups. | |
650 | 4 | _aTeams in the workplace. | |
655 | 4 | _aElectronic books. | |
655 | 7 |
_aElectronic books. _2local |
|
776 | 0 | 8 |
_iPrint version: _aChen, John, 1967- _t50 digital team building games _dHoboken, N.J. : Wiley, 2012 _z9781118180938 _w(DLC) 2011052822 |
856 | 4 | 0 |
_uhttp://onlinelibrary.wiley.com/book/10.1002/9781119203261 _zWiley Online Library |
942 |
_2ddc _cBK |
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999 |
_c205482 _d205482 |