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008 121226s2012 enka o 001 0 eng d
020 _a9781781902417 (electronic bk.) :
_c�49.99 ; �59.99 ; $79.99
040 _aUtOrBLW
_cUtOrBLW
050 4 _aLB1044.87
_b.I53 2012
072 7 _aJNUM
_2bicssc
072 7 _aYQTU
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aEDU041000
_2bisacsh
072 7 _aEDU051000
_2bisacsh
080 _a37.04
082 0 4 _a371.3344678
_223
245 0 0 _aIncreasing student engagement and retention using immersive interfaces
_h[electronic resource] :
_bvirtual worlds, gaming, and simulation /
_cedited by Laura A. Wankel, Patrick Blessinger.
260 _aBingley, U.K. :
_bEmerald,
_c2012.
300 _a1 online resource (x, 386 p.) :
_bill.
490 1 _aCutting-edge technologies in higher education,
_x2044-9968 ;
_vv. 6, pt. C
500 _aIncludes index.
505 0 _aInnovative approaches in higher education : an introduction to using immersive interfaces / Patrick Blessinger, Charles Wanke -- Learner engagement in the use of individual and collaborative serious games / Margarida Romero -- Strategies for designing engaging e-learning instructions : know your learners' need / Wei Lian Tan -- Game mechanics for classroom engagement / Stayc DuBravac -- Increasing student engagement using client-based peer assessment in multi-role, whole-enterprise simulations / Steve Gove -- Bringing the classroom to life : using virtual worlds to develop teacher candidate skills / Danielle Mirliss, Grace May, Mary Zedeck -- Engaging Chinese students and enhancing leadership development through virtual simulation : a cross-cultural perspective / Scott A. Johnson, Jing Luo -- Engagement in an online video simulation in educational leadership / R. Martin Reardon ... [et al.] -- Augmenting engagement : augmented reality in education / Jon Cabiria -- Bolstering student hands-on experience through the use of virtualization / Denise M. Pheils -- Use of open source software and virtualization in academia to enhance higher education everywhere / Maurice Eugene Dawson, Imad Al Saeed -- Active learning in a robotics laboratory with university students / Lorella Gabriele, Assunta Tavernise, Francesca Bertacchini -- Utilising the virtual learning environment to encourage faculty reflection and improve the student learning experience / Tiffany M. Winchester, Maxwell K. Winchester.
520 _aIncreasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.
650 7 _aEducation
_xComputers & Technology.
_2bisacsh
650 7 _aEducation
_xDistance Education & Learning.
_2bisacsh
650 7 _aTeachers' classroom resources & material.
_2bicssc
650 7 _aEducational: IT & computing, ICT.
_2bicssc
650 0 _aInternet in higher education.
650 0 _aEducation, Higher
_xSimulation methods.
650 0 _aVirtual reality in education.
650 0 _aSimulation games in education.
700 1 _aWankel, Laura A.
700 1 _aBlessinger, Patrick.
776 1 _z9781781902400
830 0 _aCutting-edge technologies in higher education ;
_vv. 6, pt. C.
856 4 0 _uhttp://www.emeraldinsight.com/2044-9968/6 Part C
999 _c223148
_d223148