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005 20190328114813.0
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007 cr cnu---unuuu
008 150807s2015 ne a ob 001 0 eng d
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016 7 _a017993070
_2Uk
019 _a931603882
_a968064421
_a1066444180
020 _a9780128017050
_q(electronic bk.)
020 _a0128017058
_q(electronic bk.)
020 _z9780128014622
020 _z0128014628
035 _a(OCoLC)916446453
_z(OCoLC)931603882
_z(OCoLC)968064421
_z(OCoLC)1066444180
050 4 _aGV1469.34.P79
_bV53 2015
072 7 _aGAM
_x013000
_2bisacsh
082 0 4 _a794.801/9
_223
245 0 0 _aVideo games and creativity /
_h[electronic resource]
_cedited by Garo P. Green and James C. Kaufman.
264 1 _aAmsterdam :
_bElsevier, Academic Press,
_c2015.
264 4 _c�2015
300 _a1 online resource (xx, 309 pages) :
_billustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_2rda
490 1 _aExplorations in creativity research
588 0 _aOnline resource; title from PDF title page (EBSCO, viewed August 10, 2015).
504 _aIncludes bibliographical references and index.
505 0 _aCreativity and video game play. Video games and creativity / Linda A. Jackson and Alexander I. Games ; The impact of video game play on human (and orc) creativity / Nicholas D. Bowman, Rachel Kowert and Christopher J. Ferguson ; Video games and malevolent creativity : does one thing lead to another? / David H. Cropley ; Problem solving through 'cheating" in video games / Karla R. Hamlen and Fran C. Blumberg ; Opportunities and challenges in assessing and supporting creativity in video games / Yoon J. Kim and Valerie J. Shute ; Content, collaboration, and creativity in virtual worlds / Thomas B. Ward -- Creativity and video games in education. Teaching creativity : theoretical models and applications / Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis and Douglas A. Gentile ; Teachers designing learning games : impact on creativity / Frederique Frossard, Anna Trifonova and Mario Barajas ; Cognitive brain training, video games, and creativity / Oshin Vartanian and Erin L. Beatty ; Game narrative, interactive fiction, and storytelling : creating a "time for telling" in the classroom / Michael F. Young, Stephen T. Slota, Roger Travi and Beomkyu Choi -- Creativity and video game development. Creating code creatively : automated discovery of game mechanics through code generation / Michael Cook ; Patented creativity : reflecting on video game patents / Casey O'Donnell ; Tension and opportunity : creativity in the video gaming medium / Grant Tavinor ; Creative interactivity : customizing and creating game content / Katharina-Marie Behr, Richard Huskey and Rene Weber.
520 _aVideo games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity?Is there a place for video games in the classroom?What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aCreative ability.
650 0 _aVideo games and children.
650 7 _aGAMES
_xVideo & Electronic.
_2bisacsh
650 7 _aCreative ability.
_2fast
_0(OCoLC)fst00882417
650 7 _aVideo games and children.
_2fast
_0(OCoLC)fst01166443
650 7 _aVideo games
_xPsychological aspects.
_2fast
_0(OCoLC)fst01166438
650 7 _aComputerspiel
_2gnd
_0(DE-588)4010457-6
650 7 _aKreativit�at
_2gnd
_0(DE-588)4032903-3
650 7 _aKreativit�atstraining
_2gnd
_0(DE-588)4165555-2
655 4 _aElectronic books.
655 0 _aElectronic book.
700 1 _aGreen, Garo,
_eeditor.
700 1 _aKaufman, James C.,
_eeditor.
776 0 8 _iPrint version:
_tVideo games and creativity.
_dAmsterdam ; Boston ; Heidelberg ; London ; New York ; Oxford ; Paris ; San Diego ; San Francisco ; Singapore ; Sydney ; Tokyo : Elsevier : Academic Press, [2015]
_z9780128014622
_w(OCoLC)909330174
830 0 _aExplorations in creativity research.
856 4 0 _3ScienceDirect
_uhttp://www.sciencedirect.com/science/book/9780128014622
999 _c247245
_d247245