000 02044cam a22004457a 4500
001 16850684
003 BD-DhUL
005 20150101180939.0
008 110630s2010 caua 001 0 eng d
010 _a 2011287227
020 _a9781430227182 (pbk.)
020 _a1430227184 (pbk.)
035 _a(OCoLC)ocn436031289
040 _aBTCTA
_cBD-DhUL
_dYDXCP
_dCDX
_dFDA
_dDLC
042 _alccopycat
050 0 0 _aQA76.76.C672
_bH3516 2010
082 0 4 _a794.81536
_222
_bHAL
100 1 _aHamer, Carol.
245 1 0 _aLearn Blackberry games development /
_cCarol Hamer and Andrew Davison.
246 1 8 _aLearn Blackberry games dev
260 _aNew York :
_bDistributed to the book trade worldwide by Springer-Verlag,
_cc2010.
300 _ax, 489 p. :
_bill. ;
_c24 cm.
365 _aUS$
_b44.99
500 _aIncludes index.
505 0 _aGaming on BlackBerry -- BlackBerry application basics -- Game graphics and events with MIDP and RIM classes -- Adding a professional look and feel -- Security and selling your game -- Swingin' light saber -- Play a live opponent with SMS -- Using scalable vector graphics -- Creating role-playing games on the internet -- Remotely driven a (toy) sports car -- Fox and hounds -- Introducing 3D with JSR 239.
520 _aProvides information on creating and selling game applications for the Blackberry platform.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
650 0 _aBlackBerry (Smartphone)
_xProgramming.
650 0 _aSmartphones
_xProgramming.
650 7 _aComputer games
_xDesign.
_2sears
650 7 _aComputer games
_xComputer software.
_2sears
650 7 _aBlackBerry (Smartphone)
_xComputer software.
_2sears
650 7 _aCellular telephones
_xComputer software.
_2sears
700 1 _aDavison, Andrew.
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/fy11pdf04/2011287227.html
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2ddc
_cBK
955 _bth57 2011-06-30 z-processor 2 copies to STM
999 _c26632
_d26632