000 01475cam a2200361 a 4500
001 16596567
003 BD-DhUL
005 20150101190227.0
008 110103s2011 paua b 001 0 eng
010 _a 2010051813
020 _a9781609601201 (hardcover)
020 _a9781609601225 (ebook)
040 _aDLC
_cDLC
_dDLC
_dBD-DhUL
042 _apcc
050 0 0 _aGV1469.34.S52
_bD47 2011
082 0 0 _a794.8
_222
_bDES
100 _aSchrier, Karen.
245 0 0 _aDesigning games for ethics :
_bmodels, techniques and frameworks /
_cKaren Schrier, David Gibson.
260 _aNew York :
_bInformation Science Reference,
_cc2011.
300 _axxvi, 378 p. :
_bill. ;
_c29 cm.
365 _aUS$
_b162.00
504 _aIncludes bibliographical references and index.
520 _a"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
650 0 _aVideo games
_xMoral and ethical aspects.
650 0 _aVideo games
_xDesign.
650 0 _aComputer games
_xMoral and ethical aspects.
650 0 _aComputer games
_xDesign.
700 1 _aSchrier, Karen.
700 1 _aGibson, David,
_d1950 August 27-
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
955 _bre04 2011-01-03
_ire04 2011-01-03
_axe08 2011-03-25 2 copies rec'd., to CIP ver.
999 _c26690
_d26690