000 | 01475cam a2200361 a 4500 | ||
---|---|---|---|
001 | 16596567 | ||
003 | BD-DhUL | ||
005 | 20150101190227.0 | ||
008 | 110103s2011 paua b 001 0 eng | ||
010 | _a 2010051813 | ||
020 | _a9781609601201 (hardcover) | ||
020 | _a9781609601225 (ebook) | ||
040 |
_aDLC _cDLC _dDLC _dBD-DhUL |
||
042 | _apcc | ||
050 | 0 | 0 |
_aGV1469.34.S52 _bD47 2011 |
082 | 0 | 0 |
_a794.8 _222 _bDES |
100 | _aSchrier, Karen. | ||
245 | 0 | 0 |
_aDesigning games for ethics : _bmodels, techniques and frameworks / _cKaren Schrier, David Gibson. |
260 |
_aNew York : _bInformation Science Reference, _cc2011. |
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300 |
_axxvi, 378 p. : _bill. ; _c29 cm. |
||
365 |
_aUS$ _b162.00 |
||
504 | _aIncludes bibliographical references and index. | ||
520 | _a"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher. | ||
650 | 0 |
_aVideo games _xMoral and ethical aspects. |
|
650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 |
_aComputer games _xMoral and ethical aspects. |
|
650 | 0 |
_aComputer games _xDesign. |
|
700 | 1 | _aSchrier, Karen. | |
700 | 1 |
_aGibson, David, _d1950 August 27- |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBK |
||
955 |
_bre04 2011-01-03 _ire04 2011-01-03 _axe08 2011-03-25 2 copies rec'd., to CIP ver. |
||
999 |
_c26690 _d26690 |