000 | 02475cam a22003377a 4500 | ||
---|---|---|---|
001 | 17085724 | ||
003 | BD-DhUL | ||
005 | 20150202132704.0 | ||
008 | 111215s2011 nyua 001 0 eng d | ||
010 | _a 2011293979 | ||
020 | _a9781430232971 (pbk.) | ||
020 | _a1430232978 (pbk.) | ||
020 | _a9781430232988 (ebk.) | ||
020 | _a9781430232971 | ||
035 | _a(OCoLC)ocn681481665 | ||
040 |
_aBTCTA _beng _cBTCTA _dYDXCP _dGK8 _dTZF _dJJG _dBWX _dVGM _dLD4 _dCDX _dFDA _dBD-DhUL |
||
042 | _alccopycat | ||
050 | 0 | 0 |
_aQA76.59 _b.M87 2011 |
082 | 0 | 4 |
_a004.1675 _bMUB _222 |
100 | 1 | _aMurphy, Mark L. | |
245 | 1 | 0 |
_aBeginning Android 3 / _cMark Murphy. |
260 |
_aNew York : _bApress : _cc2011. |
||
300 |
_axix, 589 p. : _bill. ; _c24 cm. |
||
365 |
_aUSD _b35.99 |
||
500 | _aIncludes index. | ||
505 | 0 | _aCore concept. The big picture ; How to get started ; Your first Android project ; Examining your first project ; A bit about Eclipse ; Enhancing your first project -- Activities. Rewriting your first project ; Using XML-based layouts ; Employing basic widgets ; Working with containers ; The input method framework ; Using selection widgets ; Getting fancy with lists ; Still more widgets and containers ; Embedding the webkit browser ; Applying menus ; Showing pop-up messages ; Handling activity lifecycle events ; Handling rotation ; Dealing with threads ; Creating intent filters ; Launching activities and subactivities ; Working with resources ; Defining and using styles ; Handling multiple screen seizes -- Honeycomb and tablets. Introducing the Honeycomb UI ; Using the action bar ; Fragments ; Handling platform changes ; Accessing files -- Data stores, network services, and APIs. Using preferences ; Managing and accessing local databases ; Leveraging Java libraries ; Communicating via the internet -- Services. Services : the theory ; Basic service patterns ; Alerting users via notifications -- Other Android capabilities. Requesting and requiring permissions ; Accessing location-based services ; Mapping with MapView and MapActivity ; Handling telephone calls ; Fonts ; More development tools -- Alternative application environments. The role of alternative environments ; HTML5 ; PhoneGap ; Other alternative environments -- The ever-evolving Android. Dealing with devices ; Where do we go from here? -- Index. | |
650 | 0 | _aMobile computing. | |
650 | 0 | _aOpen source software. | |
650 | 0 | _aApplication software. | |
942 |
_2ddc _cBK |
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999 |
_c512 _d512 |